Red Barricades AAR
One Down, Two To Go - RB1
Well since Todd granted me access to post on the site I guess I should probably use it. Since he has been busy with family I’ll post the final update on our game. Let’s see, it started in November…and I’m just now posting the end.
Anyway, we finally did finish the scenario. Todd’s highlight was probably his Stuka taking out my buried tank with the bomb. That hurt because I was counting on that gun to protect my right flank. The other two guns were on the other side of the factory and set up to cover the middle and left flanks. Todd pushed heavy on my left flank. I thought he was going to force his way down along the rail and then make a run for all the stone buildings that way, but to my surprise he quickly cut back in across the rail lines and into the corner stone building. The rest of the battle had Todd’s Germans moving into several of the stone buildings, but paying the price in ½ squad casualties each time. Shortly before the end of the scenario Todd was still a building or two short of the victory conditions, but didn’t have enough troops to push any farther. The battle of attrition was won by the Russians as the conscripts, busy double-timing from their entry earlier in the scenario, were arriving to shore up the defenses.
It was an exciting scenario and Todd is a great person to play against. After we finished this one we went on to play test several scenarios for MMP. One of them ending up in Journal 6.
Meanwhile, Todd connected me (reconnected really) with the crew up in Grand Rapids. Mark DeVries and I got together for a great game Red Gust. We’re working on connecting all the West Michigan players together. We’ve located about a dozen so far and hopefully will be able to get as active an ASL community here as they have on the east side of the state.
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